This mini-project was an experimentation in Blender introduced to me through Krzysztof Galant's workshop for Futurly. It was interesting to see his approach of form-finding through a mixture of texture maps, noise modifiers, Tissue and arrays.
I took that output and modified it further using Arraymesh and other deformers inside Zbrush. Blender is an awesome tool, but it's practically unusable with high-poly assets, which is quite unfortunate :/
Either way, this was fun and led to me setting up a more cinematic concept art thing in TM 2022.