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Volumes II - Bones and Cages
Volumes II - Bones and Cages

Volumes II - Bones and Cages

A more thorough exploration into forms with multiple different structures expressed within the same general space. The Bone is a computationally derived structure, almost exclusively coded in Vex. The same applies for the array of wiry meshes which surround it. The background elements are additional arrays put together in Zbrush.

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