Website powered by
Teratektoniki
Teratektoniki

A sculptural form generated using BOIDS flocking simulations which where then arrayed and further processed to create a solid mesh form.
Probably the most chaotic of this collection of studies, I tried pushing the intersecting meshes to their absolute breaking point, using that broken topology as a design element. The name of the piece comes from a fusion of 'Teras' (monster in Greek) and 'Αρχιτεκτονική' (Architecture in Greek).

Software :
- Grasshopper - BOIDS component
- Zbrush for mesh manipulation and arrays
- Keyshot for rendering

More artwork