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Manta
Manta

A sculptural form generated using BOIDS flocking simulations which where then arrayed and further processed to create a solid mesh form.
A multi-part process which involved running BOIDS simulations for the internal network of piping and a parametrically perforated dual mesh for the outer shells.

Software :
- Grasshopper - BOIDS component
- Zbrush for mesh manipulation and arrays
- Keyshot for rendering

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