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Physarum Cube I
Physarum Cube I

Taking a small break from the neon figures to explore some more algorithmic form finding stuff. This one is based on simulating physarum fungus growth within a medium , is based on Entagma's implementation in Houdini. If you're not aware of them, check them out; they've proven to be an invaluable resource, especially for someone just getting started with proceduralism and Houdini.

Once again, I like to put these form-finding experiments into some sort of context, trying to perhaps, see whether they would work as physical objects within an art gallery, as I'm considering taking this approach through 3d printing/casting in the near future.

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