Keeping up with the process of introducing a new technical concept with each piece, I've experimented with shortest path connectivity here. The main figure consists of two major layers - the (now typical) honeycomb underlay, and masked out remnants of an external skin - I introduced an internal 'nerve' layer to add a 'ghost' of a circulatory system, and a separate system to simulate a single origin growth from the base starting to flow upwards over the figure.
What I'm really getting into, and what was perhaps a parallel intent for exploring proceduralism, is the amount of detail that is starting to appear through the interactions of various layers - these successive layer interactions begin to form additional, compositional focal points and add depth to the overall scene.