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Rust Spheres
Slightly Different Grading Style - punchier/sharper

Slightly Different Grading Style - punchier/sharper

Rust Spheres

These are part of a world-building project that I'm working on. Still not sure if the final deliverable product is going to end up being a short film or an interactive experience. For the time being, these are pretty quick idea developments to see what could be interesting and worth additional work.

Modeled the sphere (main prop) in Rhino primarily through boolean operations - remeshed in 3dsMax and UV'd.
Texturing was, quite quickly, done using Quixel Mixer while the rest of the scene (landscape, debris) was put together in Twinmotion 2020 and using Megascan assets.

Post-production grading and coloring was then carried out in photoshop using Nik's collection and some dodging/burning here and there.

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