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Artifact I - Structure from Flocking
Final Presentation Concept with diagrams and making of

Final Presentation Concept with diagrams and making of

Outline of previous process which lead to the final structural concept

Outline of previous process which lead to the final structural concept

Artifact I - Structure from Flocking

A few years ago I got quite into generative design processes and coding organic growths. As I was then in my 4th year Architectural Engineering course and we had a Parametric Modeling elective, I decided to use that course as an excuse to explore form-finding through meshing flocking simulations.

Through continuous experimentation and many, many iterations I ended up with the featured form which was reached through essentially kit-bashing a series of 'organic' modules which had been generated through running different BOIDS flocking simulations (eg attraction towards a moving target then avoiding targets etc).

What I found interesting in the whole process was how there was a fusion between a more traditional approach in determining the form (through sculpting the individual modules and using deliberate placement and deformation to define a larger whole) and the almost completely chaotic randomness which generated those initial modules.

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