A few years ago I got quite into generative design processes and coding organic growths. As I was then in my 4th year Architectural Engineering course and we had a Parametric Modeling elective, I decided to use that course as an excuse to explore form-finding through meshing flocking simulations.
Through continuous experimentation and many, many iterations I ended up with the featured form which was reached through essentially kit-bashing a series of 'organic' modules which had been generated through running different BOIDS flocking simulations (eg attraction towards a moving target then avoiding targets etc).
What I found interesting in the whole process was how there was a fusion between a more traditional approach in determining the form (through sculpting the individual modules and using deliberate placement and deformation to define a larger whole) and the almost completely chaotic randomness which generated those initial modules.