Beginning exploration into module aggregation and structure building based on aggregation rules (or lack thereof). This is another subset of algorithm driven design and proceduralism, in that certain connection points are preset and defined, but the actual connectivity, and hence, the megastructure, is determined by pseudo-random values.
I first looked into this field around 6 years ago, using cloners and duplication in C4D - but have now found the time to actual understand the mechanics and the rationale behind it. Massive thanks and respect to Andrea Rossi who developed the Wasp plugin for Grasshopper and who has put together a fantastic tutorial series behind using it (https://www.youtube.com/watch?v=qL7T4xuap_Y).