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Fragmented Figure I - variant
Fragmented Figure I - variant

This work represents a series of experiments revolving around representing the human form, and components of it, through a series of transformation algorithms to generate intuitively, interesting results.
It could be a considered an extension of previous work, where I was combining algorithmically deduced forms with manually applied deformations in Zbrush, to create essentially hybridic sculpts. These example omit that manual stage and are fully script driven.

This variant is based on the same pose as the previous post, with some key differences. The primary one is that the form is based on a lattice definition and is left at that. An internal fog volume was derived from the surface structure and a similar interconnected mesh was generated to fill it up. A hand-painted mask served to define the formation of the accented volume, which ended up resembling a top to bottom sash which wraps around the main structure.

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