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Egg Room pt.1
Egg room - valley - scene 1

Egg room - valley - scene 1

Showcase of asset with optimized mesh. Sculpted from scratch in Zbrush and textured in Substance Painter

Showcase of asset with optimized mesh. Sculpted from scratch in Zbrush and textured in Substance Painter

Egg Room pt.1

A few months back I had some free time and decided to sculpt some fossilized eggs from scratch. The challenge I put myself was to try the full game asset pipeline, meaning hi-poly sculpt, remeshing to low-poly, making albedo/normal etc maps and then importing into a game environment.

I ended up making two unique assets, one of which is featured in the scene above, which was put together a few days ago as part of further concept environment explorations.

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