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Eggroom pt.2
Eggroom pt.2

A few months back I had some free time and decided to sculpt some fossilized eggs from scratch. The challenge I put myself was to try the full game asset pipeline, meaning hi-poly sculpt, remeshing to low-poly, making albedo/normal etc maps and then importing into a game environment.
I ended up making two unique assets, both of which is featured in the scene above, which was put together a few days ago as part of further concept environment explorations.

This was the second view I developed from the environment I had built up. Also, subconsciously, ended up going with a Frazetta/Conan-eque color palette.

More artwork