A continuation of the Neon/sci-fi branch that I appear to have a subconscious attraction to. I find myself adding a few more elements to each (at this point, daily) iteration in the form of environment props and details.
The new aspect for this work is the implementation of a simple curl noise generation which flows near the surface of the main mesh so as to create this, almost ribbon-based mummification; an encasement around the figure.
I also experimented with the materiality of the room and an hdri map of star systems to quickly add a more surreal and cosmic feel to a fairly simple space. With the exception of some very basic modeling for the floor, the rest of the room is simple boxes in the space. By having this cruciform shape on the floor and having curved, reflective materials on the walls, I ended up introducing some religious iconography, aided by the camera perspective and angles.
I will start experimenting with architectural elements in the near future and working more on the environmental aspect of these setups to slowly inch towards a more thorough worldbuilding.