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Nebular Vesper
Nebular Vesper

Over the past few weeks, as I've dived back into houdini and procedural systems in an effort to develop my understanding and knowledge of that field, I've been primarily focused on simple algorithms their basic combinations. So a mesh converted to a volume, advected and then combined with a wireframe expression of the original geometry.

This example marks the point of trying to utilize those fundamental and basic operations to create scenes and flesh out characters and concepts which have more of a cohesive style. I'm also trying to explore the expression of multiple references that I had while growing up in the late 80s and 90s - and it's been interesting on how those formative experiences and exposures, on a subconscious level perhaps end up influencing what could be considered the beginning of a 'style'.

Musings aside - this combination approach appears promising, and I'm now considering on how maybe the next step could be the inclusion of additional internal anatomical constructs - an endoskeleton and organs - combined with the layers of abstract exterior skins.

More artwork