I tried to mix things up with this one and, stylistically at least, head in an entirely different direction while still retaining some core principles which can be found in the other pieces as well.
In this piece I combined a series of different approaches to build up a more cohesive scene. I really like the adjacent pieces generated form, because at higher densities it results in a formal yet fibrous encasement which reminds me of silkworm weaving patterns. So I ended up using that for the tetrahedron and the stool prop. I had wanted to experiment with emissive materials as well, so I opted to make the tetrahedron into a layered structure - there's a glowing core encased by the aforementioned lattice.
The figure is again a hybridic structure - the exterior shell consists of the main surface mesh with a dual mesh subdivision applied while the underlay is a wireframe dual mesh which yields those tidy honeycomb patterns. I opted for an adaptive generation meaning that areas of higher complexity are denser resulting in some structural variety which reflects the complexity of the smaller anatomical features of the model (ie facial features).
Stylistically, for some strange reason I remembered Refn's Neon Demon so I borrowed that brash, glowing color palette to light and texture it.